Fatum Tyrannus

177.815.M41-4, Sophano Prime, Evening
The Arena Underfloor

Bones, Cortez, Dorn, Gallus, Titus

The Doorway

Just inside the doorway fromm the maintenance tunnel is a hallway opening out to the left and with another doorway straight ahead. The security on doors ran into so far doesn’t seem to be a problem, as once again the security is easily defeated.

Equipment Room

The next doorway leads into an equipment room that currently stands mostly empty. A spot for a Lascutter and Autohammer are empty, most likely for the ones in use up above repairing the Arena. A workman is in the room, but Bones is able to take him prisoner without incident or noise. Scared out of his mind, he doesn’t know much about how many there are in the underfloor, just that it’s mostly workment and enforcers. He says that a door on the far side of the Equipment room leads to the Medicae Lab.

Medicae Lab

The electronic security to the Medicae Lab is countered, and Dorn once again leads the way into the Lab. Evidence of vile experiments on man and beast alike is present in the lab. Smelly cadavers lie on gurneys around the room. Jars of odd looking creatures or parts thereof line the walls and shelves. Biotech heresy obviously happened frequently in this room.

There are two workmen in the lab, but these do not seem to be quite as compliant. They begin taking some of the strange jars off the shelves and throw them at the Acolytes as they enter the room. Each one only has a chance to throw one before they are both gunned down rather silently by Las fire.

It seems the noise from the breaking glass has attracted some attention, however, as double doors to the far end of the lab open up revealing what looks to be a tech priest in dirty robes. There is a hint that they used to be red, but now they have been stained by so much gore and filth that they are brown or black and disgusting.

Heretek: “I thought I told you to be careful not to break any of the… ah … I see that we have visitors. Welcome, brother! Let me personally welcome you!”

The heretical tech priest shows a terrible set of claws on his right hand. They thrum with energy as he brings them out and lunges at Bones, who is nearest to him.

After a quick fight the Heretek is laid low, but the group has left thoughts of silence and caution behind them as Bones opens up with a new Autogun given to him by Lord Ronal. Switching to heavy ammunition, he is also able to penetrate the armored torsos of a couple Servitors the priest had working for him. As he falls to the ground, he lets out a last bit of laughgter.

While the fight with the Heretek is happening, Gallus executes the workman taken prisoner earlier.

Heretek: “I hope you enjoy my pets! HA Ha ha h…”

As he collapses to the ground, something he was carrying breaks and a cloud of gas quickly disperses throughout the Heretek’s and Medicae Labs.

What The … !!

Vore weapon

The pair of spiky sausage sized creatures that fell out of the jars thrown by the workmen earlier quickly come to life and leap at Dorn and Titus. The things are vile, heretical things the squirm around looking for an opening, any opening, where they might be able to find the flesh of their intended victims.

Bones looks at the creatures, and starts laughing hysterically. The look in his eyes is detached and somewhat vacant as his starts firing random bursts at anyone or anything in his line of fire. The first burst, armed with heavy rounds, hits Cortez square in the chest, hurting him badly. Dorn starts beating on him with his fists, shouting at him to stop.

The second burst catches a group of House Sophano Enforcers just entering the room full on, quickly despatching three of the four. The forth one takes off running instantly.

The One Who Got Away

Titus takes off after the Enforcer who was fleeing back in the direction of the tunnel the party came from, only he takes off a nearby hallway and up a flight of stairs.

Secrets In The Lab

Bones, having recovered from his momentary madness searches the Lab of the Heretek, followed by Cortez who does the same after searching the fallen Heretek.

The following gear is found suring the search:

From the Heretek Lab:

  1. Dataslate #1 (Encrypted)
  2. Dataslate #2 (Encrypted)
  3. Dataslate #3 (Encrypted)
  4. Dataslate #4 (Encrypted)
  5. Miniaturized Cogitator
  6. Small Interesting Looking Unknown Device

From the Heretek:

  1. Xenotech Claws
  2. 2x Syringes filled with unknown chemical
  3. 1x Vial filled with unknown chemical
  4. Dataslate #5 (Unencrypted) (Written in Secret Tongue (Acolyte))
  5. Scroll (Written in Secret Tongue (Acolyte))
  6. Small Mechanical Device

From the Medicae Lab:

  1. 1x Vore Weapon (not activated)

They Brought an Ogryn

From the stairs where the Enforcer escapes, heavy footsteps are heard, followed by a massive humanoid, an Ogryn, dressed in heavy leather aprins, splattered with mud and gore from untold duties performed in other bowels in the Arena. It seems like he will not be the only one coming, either. It’s time to leave.

Escape Into the Tunnel

As the party escapes back into the tunnel they came from, the Ogryn is unable to follow. A man who followed him down, however, has an idea.

Unknown Man: “Get the Maw-Flukes, Quick!”

Sabre wolf

The party runs and runs down the maintenance tunnel from which they came, but eventually they see that Sabre Wolves have been released into it behind them and are quickly catching up. With no way of outrunning them, they decide to take a stand at one of the access hatches along the way. Bones immediately starts climbing the ladder to see if the hatch up above is locked or not while the first Sabre Wolf charges into Dorn, who once again is standing firm at the front of the action.

Titus quickly joins in with Dorn in dealing with the Sabre Wolf as another one charges up into the fray. The fight is going well, two Sabre Wolves are not a match for the Acolytes, when a new opponent emerges from the rockcrete next to Gallus, who is standing behind Titus and Dorn. It’s a horrible creature, like a large bug with a tough armored hide, razar sharp mandibles, and tons of short legs for locomotion. The creatures bites at Gallus, piercing his armor and stunning him for a moment with his Paralyzing Bite. Bones and Cortez fire at the newly arrived beast, but their shots bounce harmlessly off it’s thick armored hide.

Maw fluke

Dorn: “Oh great, just what we didn’t need, Maw Flukes! I ran into these things once in the underhives of Tranch, their bellies are unarmored, shoot them there!”

But as he says that another one bursts out of the Rockcrete by Cortez. The paralyzing fluids drip from it’s mandibles. Things are not looking good. Small wounds from the various actions of the day are starting to get to Dorn, who is on the verge of being heavily wounded. Cortez is still hurting from the wounds suffered from Bones’ crazy shooting spree, and Titus and Bones are lightly wounded themselves. If the bite of these things could quickly turn this fight into a last stand. Bones, up on his ladder by the locked access hatch, reaches into his jacket and pulls out the pistol given to them by Lord Ronal.

Bones: “I think this qualifies as a sticky situation.”

He pulls the trigger of the odd looking weapon, disks shooting out of it and cutting through the armored hide of the Maw Fluke hovering over Gallus. The tide turns. Dorn and Titus finish off the Sabre Wolves. Thefirst Maw Fluke is killed. Gallus shakes off the effects of Paralyzation, and uses his Psychic powers to make the remaining Maw Fluke flee. It is only then that the group looks over and sees Cortez bleeding out on the ground. One of the Maw Flukes must have delivered a near fatal bite.

Picking up Cortez and helping him along, the group makes its way towards where they came into the tunnels, when the Maw Fluke attacks again! They are obviously going to need to kill this thing, as it will not leave them alone. Outnumbered, with 4 people shooting at it’s soft underbelly, it is quickly dispatched.

The Acolytes have made it to the safety of the station, and above it, the streets of the Industrial Zone.

177.815.M41-3, Sophano Prime, Evening
The Arena
Bones, Cortez, Dorn, Gallus, Titus

Down the Hatch

The ladder descends at least 5 meters before opening up into a maintenance tunnel. Piping, cabling and machinery thrum and hiss to the sides, top and bottom. The tunnel is only as tall as a person and barely wide enough for two standard sized people to squeeze by each other with difficulty. Landings of the access hatches seem to be the only exception to this, with enough space to have two people comfortably pass each other, a higher ceiling, and obviously space above as the ladder ascends. More ladder landings are spaced about every 50 meters apart. Dim red emergency lights and LEDs of system status panels blink in time to the machine spirits they are attuned to. The tunnel continues to the north towards the industrial zone and south towards the Arena station.

The Body

After travelling through the maintenance tunnel for a good distance you see something lying on the ground in front of you, just past the next access hatch.

Gallus offers to use his psychic powers to see if there are any life forms up ahead, but after the incident in the Arena, no one is anxious to try that again and the idea is quickly put to rest. Instead, Dorn is sent ahead to check out the body and see if everything is all right. As he moves to get a closer look at the body, it becomes apparanet that the unfortunate victim is one of the VIPs that didn’t make it out of the Arena, and he didn’t make it out. Even more troubling is a realization that his head is missing. As Dorn moves into the more open space of the access hatch, he is surprised as something wraps itself around his head!

Dorn is being suffocated! Autopistol fire rings out from Bones, Gallus and Cortez try to shoot the thing wrapping itself around his head as it trys to chew it’s way through his helmet. The thing has an extremely tight grip, and fiercely resists being removed from Dorn. Finally, the thing is killed and released from him.

Looking up, the hatch above is actually open. Everyone agrees that it would be good for Gallus to check and see if there is any life up above. He shimmies up the ladder and looks out into a rubble strewn passageway.

A Gloomy Passage


The passage that the hatch opens into is very dark and damaged. Both of the subway tunnel support pillars directly to the sides of this hatch have survived the earthquake, and there is a fairly sizable section of tunnel that hasn’t collapsed running at least 10 meters in each direction. Much of the ferrocrete and tile mosaic ceiling has fallen to the ground below, leaving the ceiling an uneven surface filled with craters. Broken pipes drip various types of liquid from above, which form multicolored pools on the ground. Some rodents lie dead in various states of decomposition by the liquids. Masonry, Lektrick, Cloth and other types of materials can also be seen hanging from the broken parts of the ceiling. Bits of chains, manacles and rusted metal cages tell you that this section of tunnel used to store those unlucky souls unwillingly participating in the spectacle of the Arena, meaning you must be very close to the Arena itself. Rubble is piled at both ends of the tunnel, but you can’t tell if it’s passable or not without closer inspection. There are a few large piles of rubble, one of which goes all the way to the ceiling, but some others only go up three quarters of the way. One pile of rubble in particular could definitely be climbed over with a bit of effort.

Sounds of voices can be heard over one of the piles of rubble. It seems that the Arena is very close indeed. Gallus uses his psychic powers and is easily able to detect life on the cieling of the passage.

As the party climbs up into the Arena, Gloomhaunts start dropping from the cieling onto their heads. Dorn, Cortez and Bones are targeted first, with Cortez taking the worst of it. Dorn is able to kill the Gloomhaunt that was on his head, but then is grabbed by the one that was on Cortez after he is able to get it off of him. Dorn continues to push ahead and is accosted by a couple other Gloomhaunts on the way to the rubble pile that seems to be the best bet for climing out of the passageway.

Dorn’s helmet almost certainly saves him from being chomped to death by the Gloomhaunts, but even so the ammount of gunfire that he takes to his head while trying to get them off starts to annoy him.

“Dammit Bones, will you stop shooting me!”

Eveyone knows, however, that if it wasn’t for Dorn’s guard helmet it wouldn’t have been a laughing matter. Once during the fight, Bones stumbles into the Toxis liquid that has dripped from the cieling and feels slightly weakened by it.

At the rubble pile, a few attempts to climb it by Dorn and Titus are not very successful, but Gallus is able to easily climb up using psychic powers that allow him to easily walk up extremely steep surfaces.

You manage to scale the pile of rubble and get a glimpse of Arena Station lying beyond. There is one more pile of rubble to get over before you can get into the station. A headless corpse is lying just over the crest of the first pile that you are on. The corpse is a house Sophano Enforcer who has very recently been killed.

The Arena Main Floor

The Arena Station has suffered badly since you last saw it. Huge chucks of ferrocrete have fallen from the cracked ceiling and walls onto the stands and floor of the Arena. Broken pipes dripping viscous liquid, shattered conduits, pieces of sharp rusted steel reinforcement and masses of tangled wires jut out from dozens of the newly formed cracks, craters and fallen chunks. Clear, green and orange liquid are spilling over the Arena Station stands and floors in some places going down cracks and pooling in others. The top of the Central Dais where the Lion Mask Emceed the Beast fight has been crushed by several of the larger fallen pieces, leaving piles of rubble scattered around its base.

Small crews of brown uniformed workmen are surveying the damage at various points of the Arena. Two teams on the floor, one with a Las cutter and another with an autohammer are breaking up the chunks of debris into more manageable bits while others are occupied either picking up the pieces or carting them out the south end of the floor past a pair of House Sophano Enforcers. East of the Central Dais is a cluster of more House Sophano Enforcers surrounding what appear to be a work foreman and a person in a fancy coat. The man in the fancy coat is gesturing forcefully and shouting at the foreman.

Stanton Minita: “He wants this place back in operational condition in fifteen cycles. I don’t care how many you need to bring in here from the projects to get it done just make sure that it happens unless you want to get a real good look at the action after it’s finished.”

The Acolytes decide that there is too much firepower on the Arena floor and after watching for awhile it becomes evident that the troops and Minita are sticking around. They head back down into the passage and back down into the tunnels. A short distance past the hatch they went up there is a locked metal door at the end off the maintenance tunnel.

They Are Watching

Having learned from the past experience where they approached without having used Gallus to detect life signs, the group changes it’s approach and has him to it again … with unexpected results. Daemonic voices can be heard for an area of dozens of meters around Gallus. Titus in particular is affected by their attention…

Let the crys of pain be crystalized into hardened steel daggers cut across their throat. Feel the kiss of life on the cold blade, and let the blood quench thy thirst. They are but a flock of sheep to be culled for cruel rapture.

He shrinks down onto the floor for a moment, pondering who knows what thoughts before rejoining.

This lock too, is quickly opened.

177.815.M41-2, Sophano Prime, Morning
Back to the Arena

Bones, Cortez, Dorn, Gallus, Titus

Home Base

Lord Ronal kindly offers the services of an unmarked armored squad car to get the group where they need to go. The first stop is back to the Spaceport Hotel to drop off some equipment and check for any messages that may have arrived from Inquisitor al-Subaai. The rooms are in order, equipment is stowed, no messages are found, and quickly the next stop is the Hisswick Industrial Zone.

Around Town

It becomes obvious as the Squad Car travels from one end of the Stokeland Plateau to the other then down to the Industrial Zone that it wasn’t just the Spaceport and the Arena that were damaged. Many buildings around the city have been damaged to various degrees, with stonework, bricks and other pieces off debris littering the streets. City maintenance crews are out in full force performing clean up duties as well as, very unusually from what you’ve seen in your brief time in Stokeland, many work crews that are obviously being pulled from the poorer sections of the city. Groups of people that are usually separated from the main areas of the city are out in large numbers adding the strength of their muscles to the clean up effort, and with them the police state feel is even greater as squad cars, County Enforcers , Electoran and even some signs of Imperial Guard or PDF forces.

News reports gathered from various outlets are talking nonstop about the Earthquake disaster, wondering what this means for the geological stability of the Plateau. Fearful headlines ask the question of if this means that the Plateau is going to collapse into the slag surrounding it. troublingly, the official news outlets are mentioning nothing about it whatsoever, excepting the occasional brief update on clean up efforts and positive structural pronouncements. Things are not the same as they have been, and people are obviously worried. This does not happen regularly.

Hisswick Industrial Zone

The Industrial Zone is filled with activity. Hisswick Enforcers are everywhere, watching over untold numbers of workers pulled from the Projects by the South slope. Maintenance crews are everywhere assessing the damage to important buildings and irreplacable power stations. People who live their entire lives in a hovel on the slopes of Hisswick are out of the camps where they are usually concentrated and amongst areas of town they would never hope to see otherwise.

The Squad Car takes the Acolytes through most of the Zone and lets them out near the entrace to the Subway system that the final exit onto the streets was from.

Street Level Subway Entrance

The street entrance to the Subway Station has been closed to the public. Two Sophano Enforcers armed with pistols are lazily hanging out on the pavement by the main doorway, exchanging small talk and smoking Lho sticks. One of them drops a butt on the dirt just off the walkway and grinds it into the dusty burnt orange soil. A ground vehicle, seemingly equipped for construction and building maintenance is parked near them just off the roadway, blocking their line of sight towards the center of the industrial zone. A hauntingly familiar howl punctuates the stillness, causing both of them to stand up straight for a moment.

ENFORCER #1:”Did you hear that?”

ENFORCER #2: “Sounded a ways off to me.”

ENFORCER #1: “Yeah… yeah, you might be right. It’s probably nothing. Joniah sure picked a helluva day to turn up unfit for duty. “

ENFORCER #2:”I heard him vovmiting when we left the barracks this morning. I think he’s getting worse.“

ENFORCER #1: “The meds from the medicae doesn’t seem to be helping anyone.”

The group sneaks up to the maintenance vehicle and hatches a plan to sneak in without resorting to violence. Bones is still wearing a Sophano Enforcer style jacket, and others put on the work garb from the truck. They approach the Enforcers standing watch in front of the station and are able to convince them that they are here with a Tech Priest to see to the machine spirits of the machines in the station. Bones, being a former Arbitrator, is very convincing, so much so in fact that the Enforcers let him know that they might have problems with the Servitor, and if they do the passphrase is “Lion’s Pride”.

Subway Station

Dim lighting illuminates the cracked tiles and exposed ferrocrete of the lobby just inside the subway entrance. The stairs leading down into the dim depths of the station are chipped and worn in too many places to count, showing centuries of use by citizens going to or from their destination. The guardrails are neglected, with paint peeling and flecking off in places, allowing the metal underneath to rust into a color not unlike the ground of the surface of the Stokeland Plateau that you just left.

The first flight of stairs opens up at the bottom into a small landing. Flights of stairs on either side of the platform go down to the main platform of the station, and another flight goes up to a small footbridge that passes over the two sets of subway tracks. Another pair of flights of stairs identical to the ones that lead down to the station platform on the near side are on the far side of the footbridge. Small sandwich board signs at the top of both sets of stairs leading down to the platform read: “Station Closed for Maintenance”.

Fresh crimson stains on the ferrocrete are all that’s left of those that perished to the escaping augmetic xenos called “The Beast”. Pock marks of las and solid projectile fire mixed with the deep gouges of claw marks bear silent witness to the fighting that took place such a short time ago.

Workmen are busy cleaning up damaged and stained portions of the Station and a Gun Servitor is guarding the entrace to the tunnels that lead to the Arena in the abandoned station. Armed with the pass phrase, they Acolytes make it past without incident.

Tunnel Security Door

The Subway Tunnel’s Security door that you came through on your way out is large, heavy, and steel. Large dusty faded words “Authorized Personnel Only” are partially covered with a new sign in bold red letters that says “DANGER Tunnel Collapse”. A heavy chain with a large lock on it is obviously meant to prevent passage.

The lock is easily opened and the Acolytes continue through.

The other side of the security door is just as dark, dank, and dirty as you remembered it. It appears that the tunnel you took on the way out has been completely blocked off about 20 meters in by rubble, but whether it is due to crumbling from the earthquake’s after effects or on purpose is hard to tell. Either way, you certainly aren’t going to waltz back in the same way you came out. After a brief search you find a sealed metal hatch about 10 meters inside the door.

The hatch is found locked, but it too is easily unlocked.

177.815.M41, Morning
Gaithe Manor

Bones, Cortez, Dorn, Gallus, Titus

Guest Rooms

You awaken from your deep slumber in a luxurious bedroom of Gaithe Manor. Out the window of your room you can see the edge of the Stokeland Plateau and out into the desolate slag wasteland beyond. A light dust storm is just reaching the limits of the city, commonplace from your limited experience. Is this only the fifth day on-world? It seems much longer for some reason.
Your room is opulent by many standards. The bedding is plush and comfortable, the wood work of the furniture masterful, and the art priceless. The Gaithe family has obviously imported many fine things from the rest of the sector. A “personal attendant” or two who has shared as much of the night with you as you desired is finishing up the tasks you’ve given to them when there is a knock at the door to your room.

Servant: “Surrah, Master Ronal wishes to see you before you depart the estate this morning. He will see you at your earliest convenience in his private lounge at the end of the hallway.”

Ronal’s Lounge

Ronal’s Private Lounge seems to be anything but that. It is a place of extravagance and excess where every want and need you have is attended to and satisfied by multiple servants. A dozen or so people, including Ronal, are indulging themselves in various pleasures. Lounge chairs, day beds and sofas line the sides of the room, while servants are constantly busy making sure that none of the guests wants for anything. One is getting fresh imported fruit served to him, another drinks some of the best amasec of the Golgenna Reach subsector, some in the corner look drugged out of their mind, and a pair of men are knife fighting in a small arena-like pit in the middle of the lounge. Blood from the fighter’s wounds drips onto the floor of the pit, mixing with that of those who have been there before them.

The aromas of the lounge assault your senses; smoke from the drug users, the stink of sex old and new, blood from the pit, defecation and decay from who knows where, sweet salty freshly cooked meat, and a number of other unidentifiable smells.

You spot Ronal enjoying sexual intercourse with a naked servant on some sofas by the back wall, near a pair of doors.

Bones and Dorn almost immediately begin partaking in the pleasures of the flesh being offered, but Titus, Gallus and Cortez are disgusted by the hedonism on display. As Dorn and Bones finish up what they are doing while awaiting the arrival of their fellow Acolytes, the group moves toward Ronal.

Titus: “This disgusts me. These people are the reason the Imperium of Man suffers from decay.”

Gallus: “I shall remember this, it will be going into my report. They will get what they deserve.”

Dorn: (grabbing a leg of freshly cooked meat and eating it) “I don’t know what your guys problem is. This is the life! If this is what being rich gets you, then I need to be rich. I would be more deserving of it than they are!”

The acolytes approach Ronal…

Ronal Gaithe: “Ah, ”,he says with a grunt of pleasure as he notices you, “just a moment while I, unh, unh, UNH, finish with this UNNNH, bitch, UNNNNNH!” Finished with her, he shoves her aside and pulls his pants back up around his waist. “Go bring me some more amasec!” He leads you to the door to your right and opens it. “Here is the room with the supplies that I promised you. I hope that each of you finds our selection satisfactory.”

The room contains shipping crates filled with new military grade equipment, labelled “House Sophano”, “Electoran Guard” or “12th Sophano Prime Rgmt”. Hardened Bodygloves, Krak Grenades, Laser Sights, Mono Swords, the amouont of materiel is very impressive. A small army could be fitted with what’s available.

Titus: “Do you fight amongst each other much here?”

Ronal Gaithe: “You know about Holgar’s Revolt 70 years ago, yes? Fighting is not uncommon, and it pays to be prepared … or to disrupt the preparations of your foes. This was all … acquired … from our mutual friend. It seems he liberated some of it himself…There is one other thing that I would like to offer you. Come with me.”

Ronal leads you to a small personal side room, gestures you in and closes the door behind you. For the first time since you met him, you are alone without bodyguards in his presence. The room is quite obviously used as a place of business. A large desk dominates the room, with just enough chairs facing it for you and the rest of the Acolytes to sit down. Obscene art decorates the walls, with the grandest piece hanging above and behind Ronal’s desk. The scene depicts sexual acts you didn’t even know existed, yet alone could be represented in such fine detail as to almost seem real. With his back turned to you behind his desk, Ronal seems to reach into one of the orifices, and for a moment is part of the art, before his hand comes out again. As he turns around to face you, you notice that he is now holding an ornate ivory box, which he places on his desk.

Ronal: “This could help you escape some of the… stickier situations you might encounter.”

Bones reaches out and opens up the box. Inside is perhaps the most graceful looking pistol you have ever seen. 3 solid state ammunition cartridges reside within the box beside the pistol. He reaches out and takes the pistol.

Cortez: “This pistol does not match any standard template pattern I am aware of. It could be Archaeotech or … something worse.”

Titus: “Bones … this pistol does not feel right to me. I don’t think you should take it.”

Bones: “I’m taking it. You never know when you might need a little extra firepower.”

The Acolytes filter out of Ronal’s office and head towards the exit. Dorn stops to watch the knife fighting going on in the pit in the center of the lounge. The combatants are obviously not trying their hardest, and suffer only from minor wounds given in might mostly mock combat.

Dorn: “I’m ready to see some ready combat.”

The pit fighters stop. Nervous looks of panic cross their face and sweat quickly beads up and trickles down thier faces. They look over in the direction of Ronal, who had just exited his office. Ronal coldly nods in their direction and the almost immediately charge each other. The fight is quick and brutal, with a knife ending up in a neck within 5 seconds. Blood splatters all over gushing from the wound like a fountain. Servants quickly take the body and roll it into a hold in the middle of the pit by lifting up a grate. Immediately new fighters are called to begin the next show.

A slight smile momentarily crosses Dorn’s lips.

Updated Gaithe Equipment Offering
500 Thrones, Rare Equipment max
New Equipment Rules
  1. Maximum 500 Thrones list value
  2. Must be human manufacture
  3. Rarity not greater than Rare
176.815.M41, Sophano Prime, Night
Night on the Town

Bones, Cortez, Gallus, Titus

The S Spot, Mid-Town Hab Stacks

  • The Acolytes, with Ronal Gaithe, his bodyguard, and the skulking survivor from the Beast fight exit the bloody subway terminal onto the streets of the Hisswick Industrial Zone. Gaithe talks to someone and arranges for a pickup a ways down the zone.
  • The group manages to sneak past some activity in the Zone, as some Sophano Enforcer patrols zoom past on the way, it seems, to the scene of the Beast’s subway bloodbath.
  • The group avoids the Enforcer Patrols and finds the Gaithe Armored Transport.
  • Once in the vehicle, with two heavily armed and armored troopers, Gaithe begins huffing some sort of substance, and starts to get all fired up and edgy. He proposes going to one of two different places, a rough place on K street of the Mid Town habs or a sleazy place on S street. The decision is made to go to the place on S street.
  • The S Spot is definately a sleazy place, where scantily clad dancers, illicit drugs, exquisite food and all sorts of other delicacies can be had. Gaithe opens a tab and lets the group order whatever they want. He mentions that it’s possible to kill one of the dancers if one wants to pay a high enough price.
  • Later on, the best looking dancer you’ve ever seen comes down off a stage, even though she is missing a breast she is the hottest girl you’ve ever laid eyes on. She takes a guy into the back room, where the killings happen, and comes out unscathed but bloody. It appears that if you take a girl into the back you take your chances at coming out alive or not.
  • Ronal and the Acolytes leave and go to the Gaithe estate in Osterstokeland. He offers some upgraded equipment from the Gaithe armory, 1 rare item in poor condition each.
176.815.M41, Sophano Prime, Evening
Beasts! Beasts! Beasts!

Bones, Cortez, Dorn, Gallus, Titus

The Carnivora Arena, Location Unknown

  • The Beast fight. Three of the VIPs seems to be able to handle themselves. One skulks around the edges while another and his autogun toting guard take up a defensive stance. Dorn and Titus eventually take one of the beasts down, while Titus is almost taken out with one hit from the adamite claws on the Beast.
  • As Gallus attempts to Psychically heal Titus, a vision into the Center of the Warp is shown to the entire arena. Ghastly creatures of unimaginable origin are everywhere. Above the creatures is a Sun Black as midnight. The vision ends as abruptly as it begins.
  • The Arena is in pandemonium
  • An Earthquake starts, with pieces of the cieling of the Arena falling down and crushing spectators, VIPs and anyone else unfortunate enough to be caught in the path.

*Beast seems to be freed from whatever control it was under
*Beasts escapes from the Arena
*Battle out of the tunnels of the Arena with Ronal Gaithe, his bodyguard and “Milner”
*Subway terminal with dead bodies from Beast
*Escape into the Hisswick Industrial Zone

176.815.M41, Sophano Prime, Mid Day
It's a Trap!

Bones, Cortez, Gallus, Titus

Hisswick Projects Underground Training Facility

  • Titus finishes off a wounded Sabre Wolf
  • A Cleanup crew comes out and begins the task of removing the corpses from the Arena
  • A door opens and several carapace, autogun toting enforcer soldiers enter the arena, taking of an obvious defensive position.
  • A noble enters the arena, he is quickly identified as being from House Sophano, Count Tonias Sophano.
  • Sophano directs his personal attendant to treat the wounds of the Acolytes
  • Sophano mentions it’s lovely that the group has a Psyker, and how disappointed he is that this fact had not been mentioned to him previously.
  • Sophano invites the Acolytes to attend a Carnivora that evening as his personal guests in the V.I.P. suite. The Acolytes think to themselves that this is going too well, it must be a trap.
  • The Acolytes accept the invitation and are told they will be given quarters in which they may spend the day at at the facility.
  • After Sophano leaves, one of his troopers clutches his head, screams something about “What is that thing! It’s still alive!” Then opens up on the corpse of a dead Sabre Wolf and the two menials removing it from the Arena. They are killed, and the rest of the Squad Members immediately open up on the trooper, killing him too. They swear under their helments, “Emperor! Another freak out, that one was nasty, too!”
  • Stanton Minita, the Count’s attendant, shows the Acolytes to a break room where they may get refreshments of food and drink. The Acolytes are generally very hesitant about taking anything to eat or drink.
  • Bones is the first to brave eating and drinking the refreshments.
  • Gallus is the most paranoid of the Acolytes.
  • Titus takes a rest, and gets some shut eye.
  • Cortez … seems to have nothing interesting happen to him.
  • Gallus detects a low hum of background Psychic activity all over in the area.
  • At the planned time, the Acolytes go with Stanton Minita and Count Sophano into a sealed transport, so that they will not be able to know where the Arena they are going to is located.
  • The Acolytes are driven around, but are unable to precisely locate where the Arena they are going to is located based on their sense of the motions of the vehicle.
  • The Acolytes are escorted into the V.I.P. suite, and are offered all the free Amasec and puffed grain they desire, but all refuse to partake of anything.
  • The V.I.P. Suite is filled with many well to do types, numbering about two dozen total. The matches begin, starting with criminals and other poor beggars fighting against one another for survival. After the initial rounds it graduates into more exciting, obviously professional gladiators, then even mixing in some creates such as Sabre Wolves and other mostly standard fare.
  • Count Sophano gets an urgent call and needs to leave the V.I.P. suite with Stanton.
  • The main match is obviously about to begin, and the lights and music start thumping in a large buildup. Everyone is rushing back to their seats. A few minutes of this pass, an obvious waiting period allowing those to wish to get back to their seats from whatever else it is they were doing.
  • In the platform in the middle of the arena, a new figure appears, a man in a Lion mask. He starts exciting the crowd even more.
  • A steel door closes in the back of the V.I.P. section.
  • Lion Mask: “Waht is better than the blood of peasants?? The blood of nobles!”
  • Everyone from the V.I.P. section, Acolytes included, is dumped into the arena.
  • The crowd responds to Lion Masks’s question, what should they face with chants of “Beasts! Beasts! Beasts! Beasts!”
  • An unnerving Howl erupts from the gateways at the far end of the arena. Two Hulking obviously Augmented creatures come charging out towards the Acolytes.
  • Titus and Cortez are shaken up, while Bones is terrified of the creatures.
176.815.M41, Sophano Prime, Morning
The Try Out

Bones, Cortez, Gallus, Titus

  • The Acolytes arrive in the Hisswick Projects at the appointment time
  • They are told to go through a pair of doors. The first one leads into what appears to be a locker room with surgical area within it. The second door leads into an arena.
  • The arena is a large square ferrocrete structure, with cage like doors on the opposite end, roughly 25 meters away, to the right and elevated from the arena floor is some one way glass.
  • A voice tells the Acolytes to prepare themselves.
  • The caged doorway opens, and two Sabre Wolves and a man with an autopistol come out of the doorway.
  • One Sabre-Wolf charges at Titus, who has taken point of the group, another one charges at Gallus and the man with the autopistol starts duelling with Bones
  • Cortez uses his feedback screech, which prevents the enemies from getting off an opening salvo of shots.
  • Gallus blinds one of the Sabre Wolves with a Psychic blast, it appears unfazed in its ability to track its prey.
  • Bones and the Handler trade brutal shots, with bones unloading his shotgun and moving to his autopistol. Bones is hit hard with multiple bullets from an auto fire blast, but is able to shrug off the stun and hit with his own blast, killing the Handler. He is lucky to escape from the fight with only a few broken ribs.
  • Cortez moves over to help Gallus with the Sabre-Wolf by him. Together they are able to take it down while suffering only minor damage.
  • After quickly getting an upper hand on the Sabre Wolf in front of him, Titus suffers some setbacks, getting knocked back on his heels as the Sabre Wolf dodges his attacks, then feints and gets in a few nips. It too, though, is eventually brought down. The fight is won.
175.815.M41, Sophano Prime, Mid Day
Meeting Mr. Doone

Bones, Cortez, Gallus, Titus

  • The Acolytes wait around near Big Boy’s house until agents of Mr. Doone’s arrive to escort them.
  • The Acolytes travel to meet Joran, the booking agent who got Seb into some kind of underground bloodsport arenas.
  • Joran asks the Acolytes why they are looking for him. Titus tells him that they want to get in to see a show, with Xenos that are worthy of them being involved in the area combat.
  • Joran tells the Acolytes that he doesn’t arrange the fights, he’s just a talent agent. All he can do is arrange for a try out, which wouldn’t happen before tomorrow.
  • As much as the Acolytes try to get more infrormation out of him, he doesn’t seem to have anything else to tell except for the location of the trial arena.
  • The Acolytes accept, and are given directions to a locaiton in the Hisswich Projects.

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