Xenotech Claws

Xenotech Claws

Category:
weapon (melee)
Description:

Xenotech Claws

  • Unique Melee Weapon
  • 1d10 +5 damage, 7 pen
  • (Requires Potentia Coil)
  • Installation: [Full Action] Tech Use Roll [+10] to hook power into Potentia Coil
  • Equip: [Half Action] Tech Use Roll [+20] to fit onto hand properly. This is separate from any Half Action required to draw the item out.
  • Use: Exotic Weapon (Xenotech Claws) Talent Required
  • Un-Equip: Free Action
  • Un-install: [Full Action] Tech Use Roll [+10] to unhook from Potentia Coil
  • Xenotech Claws count as a “Power” weapon.
Bio:

The Xenotech claws were taken from the body of the Heretek encountered in the sub-level underneath the Arena Subway Station on Sophano Prime. The are of unknown, but definately non-human, technological origin.

Lost, presumed destroyed, at the House of Dust and Ash

Xenotech Claws

Fatum Tyrannus mdreessen mdreessen